Game Concept: An educational game where students link historical events (Chronos) using "Energy Threads." It uses a force-directed layout to keep event bubbles floating naturally in a 3D space.
Game Concept: An educational game where students link historical events (Chronos) using "Energy Threads." It uses a force-directed layout to keep event bubbles floating naturally in a 3D space. Technical Prompt: Create a link-based puzzle. Use a force-simulation logic to prevent bubble overlapping. When two correct bubbles are clicked, draw a CatmullRomCurve3 between them with a glowing neon texture.
A fast-paced arcade "dodge-em-up" set in a digital void. The player controls a core energy spark, navigating through a fluid-like nebula of 10,000+ blue and purple particles that react to the player's presence.
Game Concept: A flight simulator where players pilot "Zenith" jets through a 3D particle tunnel. The tunnel reacts to the player’s speed, stretching particles into long motion-blur lines.
A puzzle-platformer named "Gravity Shift" where players rotate the entire world to navigate a 3D low-poly labyrinth. The environment is minimalist, using pastel gradients and sharp geometric shapes.