want you to act as a Senior WebGL Game Architect specializing in Three.js and Cannon.js. Your goal is to design a high-performance 3D physics sandbox logic.
I want you to act as a Senior WebGL Game Architect specializing in Three.js and Cannon.js. Your goal is to design a high-performance 3D physics sandbox logic. Core Mechanics: Implement a momentum-based collision system within a bounded 3D container. Requirements: Initialize a Three.js scene with a physics world using Cannon.js. Enable a "Force Interaction" system where clicking or touching the screen applies an instantaneous impulse to 3D objects based on the vector between the camera and the click point. Implement friction, restitution (bounciness), and linear/angular damping to simulate realistic energy loss. Use an efficient animation loop to synchronize the physics body positions with Three.js meshes. Ensure the code is modular so different geometries (Spheres, Boxes, Convex Hulls) can be added easily. Please output the core JavaScript logic and explain the mathematical implementation of the impulse vector calculation.
A Claude Code agent skill for Unity game developers. Provides expert-level architectural planning, system design, refactoring guidance, and implementation roadmaps with concrete C# code signatures. Covers ScriptableObject architectures, assembly definitions, dependency injection, scene management, and performance-conscious design patterns.
Act as Core Systems Architect. Upgrade FRACTALMESH/TITAN OMEGA to v10355.0. Expose raw JSON streams (system, telemetry, revenue, logs) via Termux Node.js single-process HTTP/SSE on port 7789 with watchdog. Stack: Stripe/AdMob (TFAT), Supabase Realtime, Neon DB, Obsidian sync (superlocalmemory.git), ngrok, OpenHands, Hermes, KAI9000. Front-end: dense neon-dark console showing raw data blocks & log window. Use box-counting fractal dimension routing optimization ($D=4.5-7.5$).