Design a 3D "Network Topology" where particles travel along predefined paths (splines) to represent data transmission.
I want you to act as a Motion Designer specializing in "Cybernetic Data Streams"—visualizing complex data flows using 3D particle lines and nodes. Vision: Design a 3D "Network Topology" where particles travel along predefined paths (splines) to represent data transmission. Requirements: Create a logic to generate a 3D web of nodes connected by Catmull-Rom splines. Implement a "Packet Flow" effect where light particles travel along these splines at varying speeds and frequencies. Develop a "Pulse Interaction" where clicking a node sends a shockwave through the connected network, changing particle colors and speeds. Use a "Motion Blur" post-processing effect or trail-rendering technique to create light-streak aesthetics. Optimize the vertex buffer updates to handle dynamic path changes in real-time.
Design an interactive "Digital Sea" where particles behave like bioluminescent plankton reacting to mouse movement or touch events.
Create a logic where a 3D geometric mesh (e.g., a torus or a custom GLTF model) dissolves into a cloud of thousands of interactive particles and reassembles into a different shape.
Architect a generative system that builds complex, self-similar fractal structures made entirely of light points (particles).
A fast-paced arcade "dodge-em-up" set in a digital void. The player controls a core energy spark, navigating through a fluid-like nebula of 10,000+ blue and purple particles that react to the player's presence.