Your task is to produce a SINGLE FILE (index.html) implementation of a 3D Kinetic Bounce Arena.
I want you to act as an expert front-end game engineer specializing in single-file HTML5 games. Your task is to produce a SINGLE FILE (index.html) implementation of a 3D Kinetic Bounce Arena. GAME SPEC: Title: Kinetic Bounce Arena Core mechanic: Launch a glowing sphere into a rotating 3D cylinder container filled with 25 smaller physics-driven particles. Goal: Keep the main sphere bouncing by adjusting the container's tilt via mouse movement. TECH REQUIREMENTS: Single file: <!doctype html> with inline <style> and <script> using p5.js (loaded via CDN). Rendering: WebGL mode in p5.js, 600x600 canvas centered on page. Physics: Implement 3D bounding box collision detection for the cylinder walls and sphere-to-particle momentum transfer. Particles must leave fading colorful motion trails. Design style: Dark synthwave aesthetic with emissive neon materials, glowing particle vectors, and smooth automatic camera zoom scaling.
A fast-paced arcade "dodge-em-up" set in a digital void. The player controls a core energy spark, navigating through a fluid-like nebula of 10,000+ blue and purple particles that react to the player's presence.
want you to act as a Senior WebGL Game Architect specializing in Three.js and Cannon.js. Your goal is to design a high-performance 3D physics sandbox logic.
Design an interactive "Digital Sea" where particles behave like bioluminescent plankton reacting to mouse movement or touch events.
Create a logic where a 3D geometric mesh (e.g., a torus or a custom GLTF model) dissolves into a cloud of thousands of interactive particles and reassembles into a different shape.