A complete text-only prompt for a 20-second wordless comedy short in a painterly stylized 3D look with a hand-painted 2D finish: two rival drivers race for the last parking space on a sunny autumn street, block each other nose to nose, and a tiny calm grandma on a mint-green scooter zips in and takes it. It locks characters, cars, scale and continuity, then lays out 7 timed shots with lenses, camera moves, cartoon physics, golden-hour lighting and color grade.
==== SCENE CONTEXT ==== A 20-second comedy short. One single continuous story. A sunny autumn afternoon in an old city neighborhood. The street is FULL of parked cars. Every spot is taken except ONE. Two rival drivers race for that LAST parking space. Just before they reach it, a tiny grandma on a scooter zips in and steals it. Pure visual comedy. NO dialogue. ==== ACTIVE REFERENCES ==== NONE. Text-only generation. The ART STYLE is fully described in STYLE below. ALL characters, cars and the street are defined below. KEEP every design IDENTICAL from first frame to last. ==== CHARACTERS ==== DRIVER A — "THE SUIT" Tall, lanky middle-aged man, long narrow face Thin black mustache, slicked-back hair, heavy eyebrows Grey suit, loose red tie Drives a vintage TEAL sedan with rounded fenders and chrome bumpers Personality: uptight, impatient, furious DRIVER B — "THE SHADES" Young woman, big curly dark hair Oversized round black sunglasses, mustard-yellow jacket Drives a small boxy ORANGE-RED hatchback Personality: cool, competitive, smug THE GRANDMA TINY, round, very short old woman White hair in a neat bun, round glasses Plum-purple coat, cream scarf Cream open-face helmet with small goggles pushed up Rides a small MINT-GREEN vintage scooter with a wicker basket of oranges Personality: calm, sweet-looking, secretly savage ==== LOCATION MAP ==== Two-lane city street lined with brick and brownstone buildings. Utility poles and street lamps along the sidewalk. Autumn trees with orange and red leaves. Hazy city skyline in the far background, glowing in the sun. The RIGHT curb is packed bumper to bumper with parked cars (brown van, dusty-blue car, cream station wagon, green pickup). ONE LAST EMPTY SPACE in that row, center of the street. Every other space is FULL. A blue square parking sign on a pole beside the space shows a big white letter "P". Driver A comes from FRAME LEFT in the near lane. Driver B comes from FRAME RIGHT in the far lane, oncoming. Both converge on the same last space. The grandma comes from BEHIND Driver A, along the curb. ==== SCALE LOCK ==== The cars are normal city car size. The grandma is TINY. Her head barely reaches a car door handle. Her scooter is SMALL, about half a car's length. The last space fits ONE car exactly. ==== CONTINUITY ==== Same street, same time of day, same sun direction in every shot. Car colors NEVER change: teal sedan, orange-red hatchback, mint-green scooter. Wardrobe NEVER changes. The parked cars never move. The last space stays empty until the grandma takes it. ==== FIRST FRAME / BLOCKING ==== Wide, slightly elevated view down the sunny autumn street. A full row of parked cars along the right curb with ONE gap at frame center. The "P" sign stands beside the gap. Leaves drift down slowly. Both cars are small in the distance: teal sedan far left, orange-red hatchback far right. The grandma is not visible yet. ==== FORMAT MODE ==== 16:9 horizontal. HARD CUTS at: 0:03 / 0:05 / 0:07 / 0:12 / 0:15 / 0:18 ==== OPTICS ==== SHOT 1 (0:00–0:03): 35mm wide establishing SHOT 2 (0:03–0:05): 50mm close-up through the windshield SHOT 3 (0:05–0:07): 50mm close-up through the windshield SHOT 4 (0:07–0:12): 24mm low-angle wide, near street level SHOT 5 (0:12–0:15): 28mm wide on the space SHOT 6 (0:15–0:18): 85mm close-up with snap zoom SHOT 7 (0:18–0:20): 35mm two-shot ==== CAMERA ==== SHOT 1: slow push-in toward the last empty space. SHOT 2: LOCKED. Calm tension. SHOT 3: LOCKED. Calm tension. SHOT 4: FAST low-angle tracking alongside the cars, whip pan between them. SHOT 5: LOCKED wide so the steal reads clearly. SHOT 6: SNAP ZOOM into the grandma's face. SHOT 7: LOCKED. Hold for the reaction. ==== ACTION ==== SHOT 1 (0:00–0:03) Sunny autumn street. Leaves falling. A full row of parked cars. ONE gap left, the "P" sign beside it. Both cars approach from opposite ends. HARD CUT. SHOT 2 (0:03–0:05) Driver A behind the wheel of the teal sedan. His eyes lock on the last space. Eyebrows slam down. He grips the wheel tighter. HARD CUT. SHOT 3 (0:05–0:07) Driver B behind the wheel of the orange-red hatchback. She slowly lowers her sunglasses. She glares back. A tiny smirk. HARD CUT. SHOT 4 (0:07–0:12) BOTH FLOOR IT. The cars race toward the last space from opposite directions. Driver A swerves around a cyclist. Driver B cuts across the lane. Leaf piles EXPLODE as they tear through. Both cars brake hard and swing toward the space at the same time. Bumpers miss each other by an inch. HARD CUT. SHOT 5 (0:12–0:15) Both cars screech to a stop, nose to nose, at the mouth of the space. They are blocking each other. ZIP. The tiny grandma on the mint-green scooter shoots between them. She glides perfectly into the last space. One orange bounces out of her basket. HARD CUT. SHOT 6 (0:15–0:18) SNAP ZOOM on the grandma. She pushes her goggles up calmly. She turns to camera and gives ONE slow, smug wink. HARD CUT. SHOT 7 (0:18–0:20) Two-shot of both drivers through their windshields. Frozen. Jaws dropped. A single orange leaf lands on Driver A's windshield. Hold. ==== PERFORMANCE ==== Exaggerated, readable cartoon acting. Big, clear facial expressions: glare, smirk, shock. Snappy comedic timing with pauses before each punch. The grandma stays perfectly calm the whole time. That IS the joke. ==== SURFACE DETAIL ==== Soft painted brick and brownstone walls, simplified. Brushy autumn foliage. Car bodies painted with soft gradients and glowing rim highlights. Painterly finish on every surface, NOT photoreal. ==== PHYSICS ==== Cartoon physics with real weight. Cars squash slightly when braking hard and stretch when accelerating. Leaves swirl and scatter in the cars' wake. Tires leave short skid marks. The scooter is light and nimble with a tiny bounce. ==== LIGHTING ==== Warm golden-hour sun, low in the sky, behind the buildings. LONG soft shadows across the street. Strong warm rim light glowing on every edge facing the sun. Cool blue-violet shadows on the shaded sides. Sun-washed haze between the buildings. Leaves glow orange where backlit. ==== COLOR GRADE ==== Warm oranges, peach and rust reds against cool blue-violet shadows. Soft hazy peach-yellow sky glow. Rich but soft saturation. ==== STYLE ==== PAINTERLY STYLIZED 3D with a HAND-PAINTED 2D FINISH. Looks like a modern animated feature film painted by hand. Soft painted gradients. Simple, clean graphic shapes. Minimal fine texture. Strong WARM vs COOL contrast: orange sunlit faces and walls, blue-violet shadows. Glowing warm rim light outlining characters and cars. Backgrounds simplified and hazy, with soft atmospheric depth. City skyline as soft painted silhouettes in sunlit haze. Characters are CARICATURED: elongated bodies, long thin limbs, big expressive faces. Soft painted shading, NOT plastic, NOT glossy CG, NOT photoreal. Cars are normal real-world cars. NO faces on the cars. NO text overlays. NO subtitles. NO watermark. NO logos. ==== OUTPUT SETTINGS ==== 16:9. 20 seconds. 7 shots with HARD CUTS at the listed timestamps. Clean, smooth animation. No flicker. ==== FINAL POSITIVE LOCKS ==== Painterly stylized 3D with a hand-painted 2D finish in EVERY frame. Golden-hour warm light, blue-violet shadows, glowing rim light. A FULL row of parked cars. ONE last space. ONE winner: the grandma. Teal sedan, orange-red hatchback and mint-green scooter stay IDENTICAL. The grandma is TINY and calm. The "P" sign reads exactly "P".
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