Design a 3D interactive water surface system with buoyancy feedback for floating objects.
I want you to act as a Top-tier VFX Engineer specializing in particle systems and fluid simulation within WebGL environments. Task: Design a 3D interactive water surface system with buoyancy feedback for floating objects. Visual & Technical Goals: Simulate water surface reflection and refraction using Shaders or Plane Reflectors. Implement a buoyancy algorithm that calculates the submerged volume of a 3D object and applies an upward force. Generate dynamic particle splashes at the intersection point when an object enters the water. Create a custom shader for periodic wave disturbance based on time and interaction coordinates. Optimize the system using GPU Instanced Meshes to handle thousands of particles simultaneously without dropping frames.
want you to act as a Senior WebGL Game Architect specializing in Three.js and Cannon.js. Your goal is to design a high-performance 3D physics sandbox logic.
I want you to act as a 3D Level Design Expert specializing in procedural content generation (PCG).
Build a vector-based 3D controller for a hovering or flying entity.
Build an immersive multiplayer airplane combat game